In France, back in the days, Loriciel was huge. The main reason is that this is a video game company that was making millions and millions of dollars while having only 2 persons in the company and they were known to go over 1 month per game they were developing, usually it took 2 weeks. So most of their games often had great ideas, but they were poorly executed. But because of the massive amount of games they were on the market, they made a ton of cash. So, the two dev eventually became a business model for computer science and video game teaching in school. Yes, that's how shovelware became a role model in the industry. Which make that for two decades and half, pretty much everything that was coming from these school were not enough qualify to big company, to the points that company such UbiSoft and Infogrames were forced to move in Montréal in Québec. Where the mentality was fortunately much different, and where students were properly prepared to work on blockbuster games! Ironically, at that time, operating a studio in Montréal was way more costly than in France as, at the time, their currency wasn't Euro but the Franc which had really low value in comparison to Canadian dollar who was almost at parity with the US dollar.
So what do I think of the game played here, Pop-Up? Well, great idea that could become good, but nothing is balanced and whatever the computer we played this game, it was always too fast. No matter, it was a 286, a 386 or 486, it was always too fast. It's not because of the CPU timing, it's just because the game wasn't calibrated at all, since they stop working on it and published it in an unfinished state. So, that game sucks despite great ideas!